Dash, turkey, dash!
Left/right – Dash!
X – Jump!
Made for Klik of the Month Klub #100.
Dash, turkey, dash!
Left/right – Dash!
X – Jump!
Made for Klik of the Month Klub #100.
Your shadows have split from you and you must guide them to the exit. You can move at will, but the shadows need to be given commands. Pick up command boxes and drop them where you want the shadows to act.
Ten stages of challenging puzzle platforming by proxy.
Z: Pick up/put down boxes
R: Restart level
Press ‘L’ on the title screen to load the game from your previous play session. The game autosaves and starting a new game will overwrite previous progress.
Made for Klik of the Month Klub #93.
There are many balls! Get one of them to reach the exit! Have other balls turn to stone and become platforms to guide other balls to advance through all eight stages. Build your way to success!
Extra points awarded for balls left over at the end of stages.
Super Stone Ball was selected as a Freeware Pick by IndieGames.com, calling its puzzles “rock hard.”
Z: Turn current ball into stone
Space + mouse: Scroll stage
R: Reset stage
F: Toggle fullscreen
You are a big turtle-y boss who has to crush the heroes who are trying to break into your castle. Crush them when they’re on the bridge, but don’t fall in, and don’t let them slay you!
Press X to jump. You can move in midair with arrow keys.
Inspired by the “You are the villain” theme of a Ludum Dare game jam and the final battle of Super Mario Bros. 3.
Nine stages in all!
Made for Klik of the Month Klub #69.
In this game, you are the guardian of the giant yule goat Gävle Goat, trying to protect the Gävle Goat from the hooligans that try to burn it down every year. Place barriers to impede their progress and approach them to scare them away in order to ensure that the Gävle Goat survives till Christmas.
Use the ARROW KEYS to move. Press ‘X’ to place barriers. Stand over the pile of blanks to get new barriers. Protect the Gävle Goat!
This game was made for Glorious Trainwrecks’s Sekret Santa Klub 2012. It was made as a gift for site administrator SpindleyQ, based on his preferences. The game also has a cameo by Dragon Santa from the SpindleyQ game by the same name.
I can’t believe I made the first post almost half a year ago! Still, I’ve been meaning to write up a few more of my favorite games from Pirate Kart V. With Caverns of Khron recently released and a planned busy late-December working on a handful of other games (in addition to my classes), I figured I’d take a few minutes to write up another ten games.
Elektron’s single-screen platformer is brutally difficult. It’s perhaps a little too ungenerous when it comes to hit detection and so on, but for pixel-perfect, fast-paced platforming, it’s pretty darn good (when I played it x months ago, I got a lot farther than I did before playing it again this evening). Where it really excels is its interesting punishment for failing to clear a level. Rather than giving you finite lives or making you simply repeat the level from the beginning, the game boots you back to the beginning of the previous level. It’s a pretty ingenious approach to progression, as advancing farther really feels earned.
You may know Bento Smile’s name from any of a number of excellently designed games with supremely charming visuals (and a modicum of fame with Air Pressure from a few years back). I’ve played a lot of tower defense games in my time and this is by far the funniest.
I never had a Spectrum ZX-82, and have never even seen one (though I recently saw a shelf full of games at a game store in Akihabara). I think I missed out, because people who played that machine a lot went on to make things like La Mulana and a trilogy of games made by JF Roco for Pirate Kart V. This was my favorite of them, a simple but slick, stylish platformer. Obviously, games like this have a special place in my heart, but really, this game’s biggest flaw is (as EffBee notes on the comments section for the game) that it just ends to soon. I could happily play through 50 levels of this.
Are mime jokes old hat? Yes. Did I enjoy this game that involves dodging mimes? Yes. In part, because you yourself play a mime. And further, the mimes have pantomime apples that make you lose. It’s a simple, fun joke played well. Its core dodging and moving feel pretty good too!
In this game, your avatar carries a sword, but more importantly he–like the monsters he fights–is equipped with a set of multi-sided dice (that he gets more of as he levels up, defeating monsters).
The game occasionally rolls entire game boards that are effectively impossible (giving you nothing but enemies with more dice with more sides than your own). But throwing the dice down after entering battle is just quite a bit of fun. It’s something I wouldn’t mind seeing further developed.
A surprisingly long and lush visual novel about the forbidden love between Wasp and Demon royalty. It’s played at just the right tone to be engrossing and ridiculous. The game came about as a result of one of the donor’s request rewards: “Wasps VS Demons! A love story!” It’s basically wonderful.
Also see the game’s Launch Day DLC.
At its heart, Snake is a game about managing your own space as you crawl and grow around the screen collecting pellets. In this one, your body splits and becomes part of a permanent obstacle course, making you design your own level as you go. Pretty clever.
Zaratustra also made another clever thing called “Flip” for the event.
It may be unfortunately marred by that Game Maker Lite logo in the upper left corner, but this game is just lovely.
That’s all for now! I’ll try to post another handful of games in the next few weeks. I’m going to go searching again through the entire 1,005 games of the Pirate Kart V soon, and I recommend you do as well (download them all free!) to find the gems I’ll miss.
ARE YOU READY to enter the CAVERNS OF KHRON? Spikes, slugs, demons and more await you below the surface. What unknown evils will you encounter deep within? Arm yourself with sword and star and venture forth!
CAVERNS OF KHRON is an independent freeware game project by designer John D. Moore with music by WiL Whitlark (composer for Retro Affect’s Snapshot) and environment graphics by Michael Santiago. The game contains forty levels of puzzle and action platforming influenced by MS-DOS and NES games of the 1980s and 1990s. The caverns are divided into three sections with unique themes, each with its own set of environmental challenges, enemies, and bosses that reflect their environments.
In addition to the forty stages in the main game, there are two shorter campaigns (Sky Realm and Special Stages), a bonus stage, a boss rush mode, a costume select, and a level select that can be unlocked after clearing the game. The game has an extensive record-keeping system to track your best runs, optimized for speedrunning.
CAVERNS OF KHRON has its own website.
View the game’s trailer:
At the time of release, this was my largest and most polished game. Begun as a one-month “bakedown” jam game at the SelectButtonDotNet forums, the game expanded significantly, involved a musical collaboration with my longtime friend WiL Whitlark and a graphics artist, Michael Santaigo. The game is set in a fantasy world I originally created for some unfinished QBASIC games in the mid-nineties. While the basic platforming is not too gimmicky (at its core, it began as a fantasy re-working of the DOS classic Monuments of Mars with a sword), the game allowed me to work out some ideas about level design I’d been itching to try. The game file contains an NES-style manual.
While this game was in development, the engine was modified to provide the basis for The Adventures of Bulb Boy.
There is a donkey and there is an elephant. They will both grow. Which one grows THE MOST?!* It’s always gonna be close, but pick the winner so you can be winner!
Click with your mouse to win!
(That’s more the question that which is bigger, which is as it’s phrased in the game. They start the same size, but grow a random amount each time. Pick the one that grew the MOST!!)
An excessively glib game made for a Glorious Trainwrecks Election Day Event.
Spoooooooky times ahead!
You’re a vampire and you’ve just come to this village, looking to feed off the local populace and survive as long as you can. Avoid the police’s bullets and create a vampire army to help distract the authorities, but make sure you leave yourself enough to eat!
– For each living person (cop or citizen) you eat, you get 100 points, plus a 50% health regeneration
– For each second you stay alive, you get 10 points
– You do not get points or health for eating vampires
– Press X to eat (drain the blood of) a living person or a vampire
– Press C to convert citizens or cops into vampires
– If citizens are close to the site of a vampire (yours or another vampire’s) execution, one will be stirred to justice and become a cop
– Cops will chase and shoot at other vampires if they’re close
– If vampires are hungry, they will eat cops or citizens when they meet them
– Every 15 seconds you stay alive, a new citizen will move into town
– Sometimes when a male and female citizen meet, they will have a new citizen! It’s important to leave some citizens alive so they’ll create new citizens and leave you with a supply of food
Ghosts2.mid from Curlys Spooky Halloween Midi Music
Made for Klik of the Month Klub #64.