It is the year 231 of the Frontier Era.
A nine-year war continues to rage between two mighty powers in the Earth sphere, conducted largely by heavily armed mechanized suits in space battles.
Eighteen-year-old Wick Palmer joins the small crew of the spaceship Nauvoo to take control of the Orbital Federated States’ most advanced mech. Guarding a remote point in the solar system, the quiet the team has enjoyed cannot hold for long.
Guide Wick as he forges relationships with his teammates, fights off enemies, and questions his place in a war that never ends in this visual novel/shooting action space opera game.
Made for the Emotional (Digital) Mecha Jam.
- Traditional and classical music arranged by Mick Jones, in addition to original compositions, all released by the artist into the public domain
- Multiple battle tracks and the title theme are by Jonathan So (CC0)
- “Introduction Remake+” by Spring (CC-BY-4.0)
- “Contemplation” by Joth (CC0)
- “Fallen Hero” by Machine (CC-BY-4.0)
- Chill lofi music by omfgdude (CC0)
- “My Friends Will Cry” by Christovix Games, as heard in Chapter Five’s combat sequence
You have arrived at the Temple of the Wumpus, a holy shrine said to house the incorporeal body of the divinity known as the Wumpus. Pilgrims come to this massive temple in order to pray in the presence of the Wumpus’s incorporeal body.
Explore over 100 rooms filled with hints, lore, and secrets. Kneel in prayer and see if you can find the slow-moving, divine Wumpus.
This game is a reinterpretation of Gregory Yob’s 1973 BASIC classic Hunt the Wumpus. It was made for the month-long 2018 Wumpus Jam (which I also hosted at itch).
Temple of the Wumpus was born of my desire to explore the seeking mechanics of Hunt the Wumpus, but reframed in a nonviolent way. Other than jumping, your main actions in-game consist of praying and reading scripture. It is a game in which I let my messy thoughts about religion and spirituality run wild with thousands of words of text. Rather than single-mindedly seeking the a win by finding the Wumpus, I hope players take time to explore and get to know the temple itself.
The game uses the font Magic Forest by anna anthropy. It features music by Ryan Yunck, Syncopika, and The Cynic Project(cynicmusic.com/pixelsphere.org) and contains sound effects recordings by Michael Velo, NatureNotesUK, and remaxim.
Instructions: Z: Pray, X: Jump, C: Light candle (while in prayer), Enter: Pause/select, Up arrow: Interact/talk/read, Down arrow: Advance text, Left and right arrows: Walk
When a freak accident destabilizes the stabilizer, the control cubes go missing and Liz and Laz must work together to secure them! Laz transports into a hazardous landscape and relies on directions from Liz to keep him safe.
Taking direct control of Liz, you’ll issue controls to Laz remotely. Liz uses a life-sized game controller to tell Laz to move, jump, and shoot. She jumps on buttons to guide Laz to the control cubes.
- twelve control cubes across twelve stages
- Colorful, dangerous world
- Inventive indirect control system provides unique platforming action
- Completely reconfigurable keyboard and gamepad controls
Features music by celestialghost8, Snabisch, Juhani Junkala, and Alex McCulloch
Initially designed to be a quickly dashed-off, intentionally frustrating game, I ended up really liking what this became. Inspired by ZZT Engine games (including my own Punctuation People), Lemmings, and the games Nanairo ringo and Kaerazu no mori by Kabusoft.
After the release of this game–the 90th I’ve released–I wrote up a reflection on my blog on my past two decades of game-making and some of the influences I was mindful of when I approached this game in particular.
After months of EXTREME, INTENSE development, the sequel to the 2012 Pirate Kart V classic is ready for you and your friends to play! It features more than you ever could have expected you wanted from a game about punching koi.
KOI PUNCHER MMXVIII has all-new maps, eight characters, and support for up to four players, both competitive and non-competitive! Further, it has exciting new challenge game modes. Play for high scores to unlock and discover new secrets!
Additionally, KOI PUNCHER MMXVIII‘s koi have a complex system of genetics, yielding hundreds of possible variations as they spawn new generations. Use your Home Pond to maintain a permanent crop of cultivated koi for breeding and punching.
Features music by nene, Marcelo Fernandez, Oddroom, Joth, pant0don, used under creative commons licenses.
The game is fully playable in both English and Japanese.
Explobers pushes your planning, puzzle and platforming skills to the limit for a challenging but rewarding experience. —MMOaholic
Explobers is a unique puzzle platformer that requires you to use multiple player characters to solve difficult challenges by using their powers (and lives) to destroy terrain and build blocks in order to navigate through over eighty tricky stages.
The game begins in the familiar CGA palette of classic PCs. As you progress, new graphic modes become available and you may find some secrets!
Explobers will be featured as a part of the upcoming 2018 Smithsonian American Art Museum Arcade in Washington DC on July 22, 2018.
Explobers has a trailer. It also has an official website.
I worked on this game through most of 2017. It is released as donationware. If you enjoy it, please consider the suggested donation of $4.00 USD by purchasing it on itch.io or GameJolt.
The game is fully playable in Japanese.
Santa Claus must eat all the candy canes to open the peppermint vortex in each stage. As he eats, he gets larger, and as he gets larger his abilities change! Break through ice, avoid spikes, crawl through narrow paces, and achieve Santa’s peppermint candy cane vision!
Released on Christmas Day 2016.
This tough puzzle platformer has the player character manipulating the size of the blocks that help her reach her goal.
Stand on the green blocks and press UP and DOWN to grow and shrink them to aide you in your escape.
Seven puzzle platforming stages.
Selected as a Featured Indie Game on GameJolt.
Your shadows have split from you and you must guide them to the exit. You can move at will, but the shadows need to be given commands. Pick up command boxes and drop them where you want the shadows to act.
Ten stages of challenging puzzle platforming by proxy.
Z: Pick up/put down boxes
R: Restart level
Press ‘L’ on the title screen to load the game from your previous play session. The game autosaves and starting a new game will overwrite previous progress.
Made for Klik of the Month Klub #93.
There are many balls! Get one of them to reach the exit! Have other balls turn to stone and become platforms to guide other balls to advance through all eight stages. Build your way to success!
Extra points awarded for balls left over at the end of stages.
Super Stone Ball was selected as a Freeware Pick by IndieGames.com, calling its puzzles “rock hard.”
Z: Turn current ball into stone
Space + mouse: Scroll stage
R: Reset stage
F: Toggle fullscreen