Explobers

 

A project I worked on through most of 2017, Explobers is a unique puzzle platformer that requires you to use multiple player characters to solve difficult challenges by using their powers (and lives) to destroy terrain and build blocks that help navigate through over eighty puzzles. Along with Caverns of Khron, this is my largest game project to date.

Explobers has a trailer. It also has an official website.

Explobers is released as donationware. If you enjoy it, please consider the suggested donation of $4.00 USD by purchasing it on itch.io or GameJolt.

Santa Claus’s Candy Cane Craze

  

Santa Claus must eat all the candy canes to open the peppermint vortex in each stage. As he eats, he gets larger, and as he gets larger his abilities change! Break through ice, avoid spikes, crawl through narrow paces, and achieve Santa’s peppermint candy cane vision!

Ten stages.

Released on Christmas Day 2016.

LumberJazz

   

Get your axe in hand, it’s time to chop some trees. It’s time for LUMBERJAZZ!

Nature replenishes itself quickly. Chop down the trees! Clear the forest!

You win when the forest is cleared. You lose if the number of trees goes over 50!

Featuring “Washboard Wiggles” by Tiny Parham and His Band.

Controls:
Left/Right – MOVE
X – JUMP
Z – AXE

Made for Klik of the Month Klub #100.

Shadow Wrangler

   

Your shadows have split from you and you must guide them to the exit. You can move at will, but the shadows need to be given commands. Pick up command boxes and drop them where you want the shadows to act.

Ten stages of challenging puzzle platforming by proxy.

Controls:
X: Jump
Z: Pick up/put down boxes
R: Restart level

Press ‘L’ on the title screen to load the game from your previous play session. The game autosaves and starting a new game will overwrite previous progress.

Made for Klik of the Month Klub #93.

Super Stone Ball

   

There are many balls! Get one of them to reach the exit! Have other balls turn to stone and become platforms to guide other balls to advance through all eight stages. Build your way to success!

Extra points awarded for balls left over at the end of stages.

Super Stone Ball was selected as a Freeware Pick by IndieGames.com, calling its puzzles “rock hard.”

Instructions:
————————
X: Jump
Z: Turn current ball into stone
Space + mouse: Scroll stage
R: Reset stage
F: Toggle fullscreen
Q: Quit

Caverns of Khron

   

ARE YOU READY to enter the CAVERNS OF KHRON? Spikes, slugs, demons and more await you below the surface. What unknown evils will you encounter deep within? Arm yourself with sword and star and venture forth!

CAVERNS OF KHRON is an independent freeware game project by designer John D. Moore with music by WiL Whitlark (composer for Retro Affect’s Snapshot) and environment graphics by Michael Santiago. The game contains forty levels of puzzle and action platforming influenced by MS-DOS and NES games of the 1980s and 1990s. The caverns are divided into three sections with unique themes, each with its own set of environmental challenges, enemies, and bosses that reflect their environments.

In addition to the forty stages in the main game, there are two shorter campaigns (Sky Realm and Special Stages), a bonus stage, a boss rush mode, a costume select, and a level select that can be unlocked after clearing the game. The game has an extensive record-keeping system to track your best runs, optimized for speedrunning.

CAVERNS OF KHRON has its own website.

View the game’s trailer:

At the time of release, this was my largest and most polished game. Begun as a one-month “bakedown” jam game at the SelectButtonDotNet forums, the game expanded significantly, involved a musical collaboration with my longtime friend WiL Whitlark and a graphics artist, Michael Santaigo. The game is set in a fantasy world I originally created for some unfinished QBASIC games in the mid-nineties. While the basic platforming is not too gimmicky (at its core, it began as a fantasy re-working of the DOS classic Monuments of Mars with a sword), the game allowed me to work out some ideas about level design I’d been itching to try. The game file contains an NES-style manual.

While this game was in development, the engine was modified to provide the basis for The Adventures of Bulb Boy.

Ghost Witch

 

In each stage, get your body to the exit. Switch to ghost form and abandon your body to make the cloud blocks disappear and let whatever’s on top of them drop. Enemy ghosts can only pursue and hurt you while you’re out of your body.

ARROWS: Move
X: Jump
Z: Switch to ghost form/return to body (while ghost is touching statue body)

Enjoy eight challenging levels of ghosty action!

This game was selected for inclusion as one of 100 games in moshboy’s Pirate Bay Bundle. This is an updated version, released in 2013. The original version was made for Pirate Kart V and can still be downloaded at Glorious Trainwrecks or at this link. The original version has the same stage designs, but different graphics and slightly different player character movement.

NOTE: Since late 2012, I have been working slowly on an expanded remake of this game. Possibly keep an eye out for it!

Frank Sinatra in “River, Stay Away from My Door”

 

Why won’t the river stay away from Frank Sinatra’s door? Help Frank guide his beloved door to safety away from the river, up above, where the river can’t rise any higher (he’s so all alone!).

Press ‘X’ to jump and press ‘Z’ while standing next to the door to pick it up.

Made for Timezone Lottery Klik Jam #9.