Caverns of Khron

   

ARE YOU READY to enter the CAVERNS OF KHRON? Spikes, slugs, demons and more await you below the surface. What unknown evils will you encounter deep within? Arm yourself with sword and star and venture forth!

CAVERNS OF KHRON is an independent freeware game project by designer John D. Moore with music by WiL Whitlark (composer for Retro Affect’s Snapshot) and environment graphics by Michael Santiago. The game contains forty levels of puzzle and action platforming influenced by MS-DOS and NES games of the 1980s and 1990s. The caverns are divided into three sections with unique themes, each with its own set of environmental challenges, enemies, and bosses that reflect their environments.

In addition to the forty stages in the main game, there are two shorter campaigns (Sky Realm and Special Stages), a bonus stage, a boss rush mode, a costume select, and a level select that can be unlocked after clearing the game. The game has an extensive record-keeping system to track your best runs, optimized for speedrunning.

CAVERNS OF KHRON has its own website.

View the game’s trailer:

At the time of release, this was my largest and most polished game. Begun as a one-month “bakedown” jam game at the SelectButtonDotNet forums, the game expanded significantly, involved a musical collaboration with my longtime friend WiL Whitlark and a graphics artist, Michael Santaigo. The game is set in a fantasy world I originally created for some unfinished QBASIC games in the mid-nineties. While the basic platforming is not too gimmicky (at its core, it began as a fantasy re-working of the DOS classic Monuments of Mars with a sword), the game allowed me to work out some ideas about level design I’d been itching to try. The game file contains an NES-style manual.

While this game was in development, the engine was modified to provide the basis for The Adventures of Bulb Boy.

Ghost Witch

 

In each stage, get your body to the exit. Switch to ghost form and abandon your body to make the cloud blocks disappear and let whatever’s on top of them drop. Enemy ghosts can only pursue and hurt you while you’re out of your body.

ARROWS: Move
X: Jump
Z: Switch to ghost form/return to body (while ghost is touching statue body)

Enjoy eight challenging levels of ghosty action!

This game was selected for inclusion as one of 100 games in moshboy’s Pirate Bay Bundle. This is an updated version, released in 2013. The original version was made for Pirate Kart V and can still be downloaded at Glorious Trainwrecks or at this link. The original version has the same stage designs, but different graphics and slightly different player character movement.

NOTE: Since late 2012, I have been working slowly on an expanded remake of this game. Possibly keep an eye out for it!

Frank Sinatra in “River, Stay Away from My Door”

 

Why won’t the river stay away from Frank Sinatra’s door? Help Frank guide his beloved door to safety away from the river, up above, where the river can’t rise any higher (he’s so all alone!).

Press ‘X’ to jump and press ‘Z’ while standing next to the door to pick it up.

Made for Timezone Lottery Klik Jam #9.