Your shadows have split from you and you must guide them to the exit. You can move at will, but the shadows need to be given commands. Pick up command boxes and drop them where you want the shadows to act.
Ten stages of challenging puzzle platforming by proxy.
Press ‘L’ on the title screen to load the game from your previous play session. The game autosaves and starting a new game will overwrite previous progress.
There are many balls! Get one of them to reach the exit! Have other balls turn to stone and become platforms to guide other balls to advance through all eight stages. Build your way to success!
Extra points awarded for balls left over at the end of stages.
You are a big turtle-y boss who has to crush the heroes who are trying to break into your castle. Crush them when they’re on the bridge, but don’t fall in, and don’t let them slay you!
Press X to jump. You can move in midair with arrow keys.
Inspired by the “You are the villain” theme of a Ludum Dare game jam and the final battle of Super Mario Bros. 3.
In this game, you are the guardian of the giant yule goat Gävle Goat, trying to protect the Gävle Goat from the hooligans that try to burn it down every year. Place barriers to impede their progress and approach them to scare them away in order to ensure that the Gävle Goat survives till Christmas.
Use the ARROW KEYS to move. Press ‘X’ to place barriers. Stand over the pile of blanks to get new barriers. Protect the Gävle Goat!
ARE YOU READY to enter the CAVERNS OF KHRON? Spikes, slugs, demons and more await you below the surface. What unknown evils will you encounter deep within? Arm yourself with sword and star and venture forth!
CAVERNS OF KHRON is an independent freeware game project by designer John D. Moore with music by WiL Whitlark (composer for Retro Affect’s Snapshot) and environment graphics by Michael Santiago. The game contains forty levels of puzzle and action platforming influenced by MS-DOS and NES games of the 1980s and 1990s. The caverns are divided into three sections with unique themes, each with its own set of environmental challenges, enemies, and bosses that reflect their environments.
In addition to the forty stages in the main game, there are two shorter campaigns (Sky Realm and Special Stages), a bonus stage, a boss rush mode, a costume select, and a level select that can be unlocked after clearing the game. The game has an extensive record-keeping system to track your best runs, optimized for speedrunning.
At the time of release, this was my largest and most polished game. Begun as a one-month “bakedown” jam game at the SelectButtonDotNet forums, the game expanded significantly, involved a musical collaboration with my longtime friend WiL Whitlark and a graphics artist, Michael Santaigo. The game is set in a fantasy world I originally created for some unfinished QBASIC games in the mid-nineties. While the basic platforming is not too gimmicky (at its core, it began as a fantasy re-working of the DOS classic Monuments of Mars with a sword), the game allowed me to work out some ideas about level design I’d been itching to try. The game file contains an NES-style manual.
While this game was in development, the engine was modified to provide the basis for The Adventures of Bulb Boy.
There is a donkey and there is an elephant. They will both grow. Which one grows THE MOST?!* It’s always gonna be close, but pick the winner so you can be winner!
Click with your mouse to win!
(That’s more the question that which is bigger, which is as it’s phrased in the game. They start the same size, but grow a random amount each time. Pick the one that grew the MOST!!)
An excessively glib game made for a Glorious Trainwrecks Election Day Event.
You’re a vampire and you’ve just come to this village, looking to feed off the local populace and survive as long as you can. Avoid the police’s bullets and create a vampire army to help distract the authorities, but make sure you leave yourself enough to eat!
RULES:
Scoring:
– For each living person (cop or citizen) you eat, you get 100 points, plus a 50% health regeneration
– For each second you stay alive, you get 10 points
– You do not get points or health for eating vampires
Interactions:
– Press X to eat (drain the blood of) a living person or a vampire
– Press C to convert citizens or cops into vampires
– If citizens are close to the site of a vampire (yours or another vampire’s) execution, one will be stirred to justice and become a cop
– Cops will chase and shoot at other vampires if they’re close
– If vampires are hungry, they will eat cops or citizens when they meet them
– Every 15 seconds you stay alive, a new citizen will move into town
– Sometimes when a male and female citizen meet, they will have a new citizen! It’s important to leave some citizens alive so they’ll create new citizens and leave you with a supply of food
This version of the game is from 2018 and updates visuals, gamepad support, and music. Features the track “Disco is Undead” by FoxSynergy.
There is an original 2012 legacy version available here.
Guide Shellmar the blue turtle through the perilous blue caves in search of treasure!
Shellmar has the special ability to repel bullets by holding his shell over his head. Shellmar is not very strong, though, and this soon wears him out, so he can only hold his shell over his head while standing on the ground and for only one second at a time.
CONTROLS:
Left/right: Move
Down: Cover Shellmar with shell
X: Jump
F4: Toggle fullscreen
Esc: Quit
F9: Take screenshot