AdversiTurtle

After retiring from ZZT officially in 2002 with Zem! X, my friend WiL (whose accomplishments and involvement in the ZZT community far outshone mine) convinced me to join him for the Spring 2003 24 Hours of ZZT competition. The theme was “adversity.” We won first place for our entry AdversiTurtle, an “interactive movie” about a turtle who introduces adversity into the lives of the relatively comfortable. The player takes control of AdversiTurtle as he faces off against other adversity-themed opponents, such as AdversiTofu in a series of minigames. WiL took care of most of the programming and all of the music, while we wrote the game together, and we both drew the art. I’m pretty sure AdversiTurtle was based on one of my character designs, but I can’t entirely remember.

Due to a hilarious mix-up with emails, the version we submitted was missing some of the art boards I was supposed to complete and send to WiL. This version is the correctly synthesized edition.

Night Conjure

  

Made right on the heels of Parallel Universe and The Punctuation People, Night Conjure was created for the very first 24 Hours of ZZT competition in the summer of 1998 under the theme “night.” It was highly influenced by games in the Zelda series, and the protagonist, naturally, has to save the world from evil forces that arrive at nightfall. The game returns you to the same locations multiple times as the day progresses into night.

It was the first game to take place in the fantasy realm of Nellad, which was also the setting of 1999’s Megazeux game The Grand Mage.

Looking back, this has some of my most interesting board design and most attractive aesthetics in my ZZT work.

ZZT games require ZZT to run. Download from Z2.