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Your shadows have split from you and you must guide them to the exit. You can move at will, but the shadows need to be given commands. Pick up command boxes and drop them where you want the shadows to act.
Ten stages of challenging puzzle platforming by proxy.
In this game, you are the guardian of the giant yule goat Gävle Goat, trying to protect the Gävle Goat from the hooligans that try to burn it down every year. Place barriers to impede their progress and approach them to scare them away in order to ensure that the Gävle Goat survives till Christmas.
Use the ARROW KEYS to move. Press ‘X’ to place barriers. Stand over the pile of blanks to get new barriers. Protect the Gävle Goat!
ARE YOU READY to enter the CAVERNS OF KHRON? Spikes, slugs, demons and more await you below the surface. What unknown evils will you encounter deep within? Arm yourself with sword and star and venture forth!
CAVERNS OF KHRON is an independent freeware game project by designer John D. Moore with music by WiL Whitlark (composer for Retro Affect’s Snapshot) and environment graphics by Michael Santiago. The game contains forty levels of puzzle and action platforming influenced by MS-DOS and NES games of the 1980s and 1990s. The caverns are divided into three sections with unique themes, each with its own set of environmental challenges, enemies, and bosses that reflect their environments.
In addition to the forty stages in the main game, there are two shorter campaigns (Sky Realm and Special Stages), a bonus stage, a boss rush mode, a costume select, and a level select that can be unlocked after clearing the game. The game has an extensive record-keeping system to track your best runs, optimized for speedrunning.
At the time of release, this was my largest and most polished game. Begun as a one-month “bakedown” jam game at the SelectButtonDotNet forums, the game expanded significantly, involved a musical collaboration with my longtime friend WiL Whitlark and a graphics artist, Michael Santaigo. The game is set in a fantasy world I originally created for some unfinished QBASIC games in the mid-nineties. While the basic platforming is not too gimmicky (at its core, it began as a fantasy re-working of the DOS classic Monuments of Mars with a sword), the game allowed me to work out some ideas about level design I’d been itching to try. The game file contains an NES-style manual.
While this game was in development, the engine was modified to provide the basis for The Adventures of Bulb Boy.
You’re a vampire and you’ve just come to this village, looking to feed off the local populace and survive as long as you can. Avoid the police’s bullets and create a vampire army to help distract the authorities, but make sure you leave yourself enough to eat!
– For each living person (cop or citizen) you eat, you get 100 points, plus a 50% health regeneration
– For each second you stay alive, you get 10 points
– You do not get points or health for eating vampires
– Press X to eat (drain the blood of) a living person or a vampire
– Press C to convert citizens or cops into vampires
– If citizens are close to the site of a vampire (yours or another vampire’s) execution, one will be stirred to justice and become a cop
– Cops will chase and shoot at other vampires if they’re close
– If vampires are hungry, they will eat cops or citizens when they meet them
– Every 15 seconds you stay alive, a new citizen will move into town
– Sometimes when a male and female citizen meet, they will have a new citizen! It’s important to leave some citizens alive so they’ll create new citizens and leave you with a supply of food
Guide Shellmar the blue turtle through the perilous blue caves in search of treasure!
Shellmar has the special ability to repel bullets by holding his shell over his head. Shellmar is not very strong, though, and this soon wears him out, so he can only hold his shell over his head while standing on the ground and for only one second at a time.
Down: Cover Shellmar with shell
F4: Toggle fullscreen
F9: Take screenshot