Parallel Problems

A puzzle-platformer featuring a reality-shifting mechanic that takes you between two parallel worlds—but the worlds are identical, with one being offset by about 52 inches from the other.

Made for Utah Indie Game Jam 2023.

Features “Vaata” by Fupi (CC0 license), “Meeting Place” by Snabisch (used under CC-BY-3.0 license).

 

Salt Lake Stories

The game includes four short games that feature historical characters and locations:

  • Rocky Mountain Times Newspaper Maker, a puzzle game featuring Shiro Iida, publisher and editor of the Rakki Jiho, taking place in Salt Lake’s Nihonjin Machi (Japantown).
  • Hotel Newhouse, a single-stage, vertical-scrolling platformer in which you ascend the steel frame of the unfinished Hotel Newhouse, once a renowned Salt Lake landmark, featuring Samuel Newhouse and his Newhouse and Boston Buildings. 
  • Free Library Book Sort, a falling-book puzzle game with four stages featuring city librarian Joanna H. Sprague, taking place at the beautiful Free Public Library at 15 S. State Street in Salt Lake City.
  • Anderson’s Tower, an eight-stage puzzle platformer taking place in the Avenues neighborhood, inside Anderson’s Tower, which once presided over the Salt Lake Valley, and featuring the man who built it, Brigham Young’s former personal accountant Robert R. Anderson. 

This game was originally developed for an exhibition at the Salt Lake City Public Library, where it was on display alongside archive materials that inspired it throughout November 2021.

Monster Hug

Monsters are rampaging underground! Where heroes have failed in their efforts to respond with violence, someone speaks up: “What if we try hugging the monsters?”

Monster Hug features five unique monsters, each of which has a unique personality and set of behaviors–and each is a unique threat! Figure out when you can get in close and give each monster a hug! An adorable little platformer.

Inspired by a suggestion by Eli Z. McCormick.

Uses the font Magic Forest by anna anthropy and music by pauliuw and Juhani Junkala, under Creative Commons licenses.

Liz & Laz: The Control Cubes

 

When a freak accident destabilizes the stabilizer, the control cubes go missing and Liz and Laz must work together to secure them! Laz transports into a hazardous landscape and relies on directions from Liz to keep him safe.

Taking direct control of Liz, you’ll issue controls to Laz remotely. Liz uses a life-sized game controller to tell Laz to move, jump, and shoot. She jumps on buttons to guide Laz to the control cubes.

  • twelve control cubes across twelve stages
  • Colorful, dangerous world
  • Inventive indirect control system provides unique platforming action
  • Completely reconfigurable keyboard and gamepad controls

Features music by celestialghost8, Snabisch, Juhani Junkala, and Alex McCulloch

Initially designed to be a quickly dashed-off, intentionally frustrating game, I ended up really liking what this became. Inspired by ZZT Engine games (including my own Punctuation People), Lemmings, and the games Nanairo ringo and Kaerazu no mori by Kabusoft.

After the release of this game–the 90th I’ve released–I wrote up a reflection on my blog on my past two decades of game-making and some of the influences I was mindful of when I approached this game in particular.

Explobers

 

Explobers pushes your planning, puzzle and platforming skills to the limit for a challenging but rewarding experience. —MMOaholic

Explobers is a unique puzzle platformer that requires you to use multiple player characters to solve difficult challenges by using their powers (and lives) to destroy terrain and build blocks in order to navigate through over eighty tricky stages.

The game begins in the familiar CGA palette of classic PCs. As you progress, new graphic modes become available and you may find some secrets!

Explobers will be featured as a part of the upcoming 2018 Smithsonian American Art Museum Arcade in Washington DC on July 22, 2018.

Explobers has a trailer. It also has an official website.

I worked on this game through most of 2017. Please purchase it at itch.io or GameJolt.

As of 2020, the game is also available for Android-based handheld game consoles (such as the Retroid Pocket 2) as Explobers GO and for Android phones as Explobers Pocket. These can be downloaded from the game’s page on itch.

The game is fully playable in Japanese. 日本語でも遊べる!

Skeletons in the Closet PLUS

 

Find all bottles to move onto next stage. Avoid skeletons.

Use arrows to move, X to jump.

A tribute to IBM compatible games in CGA mode and an enhanced remake of jfroco’s game Skeletons in the Closet, a tribute to Sinclair ZX Spectrum games.

This is a very late submission to this most excellent idea for hugs’s No Pressure Appreciation Nicejam!

jfroco’s game is a tribute to the style of ZX-82 games, which they grew up on. I really liked the game when I played it in Pirate Kart V. Personally, I don’t have any particular nostalgia for the Spectrum, but my equivalent would be early Apogee-type shareware platformers . So my little headcanon is that this is the MS-DOS port from the late 1980s that alters the original Spectrum game, moves things around, and expands it a bit. All three original stages are adapted for this twelve-stage version!

Caverns of Khron

   

ARE YOU READY to enter the CAVERNS OF KHRON? Spikes, slugs, demons and more await you below the surface. What unknown evils will you encounter deep within? Arm yourself with sword and star and venture forth!

CAVERNS OF KHRON is an independent freeware game project by designer John D. Moore with music by WiL Whitlark (composer for Retro Affect’s Snapshot) and environment graphics by Michael Santiago. The game contains forty levels of puzzle and action platforming influenced by MS-DOS and NES games of the 1980s and 1990s. The caverns are divided into three sections with unique themes, each with its own set of environmental challenges, enemies, and bosses that reflect their environments.

In addition to the forty stages in the main game, there are two shorter campaigns (Sky Realm and Special Stages), a bonus stage, a boss rush mode, a costume select, and a level select that can be unlocked after clearing the game. The game has an extensive record-keeping system to track your best runs, optimized for speedrunning.

CAVERNS OF KHRON has its own website.

View the game’s trailer:

At the time of release, this was my largest and most polished game. Begun as a one-month “bakedown” jam game at the SelectButtonDotNet forums, the game expanded significantly, involved a musical collaboration with my longtime friend WiL Whitlark and a graphics artist, Michael Santaigo. The game is set in a fantasy world I originally created for some unfinished QBASIC games in the mid-nineties. While the basic platforming is not too gimmicky (at its core, it began as a fantasy re-working of the DOS classic Monuments of Mars with a sword), the game allowed me to work out some ideas about level design I’d been itching to try. The game file contains an NES-style manual.

While this game was in development, the engine was modified to provide the basis for The Adventures of Bulb Boy.