Aaargh! Condor

 

An unofficial remake of the amazingly-title 1983 Commodore 64 classic AAARGH! CONDOR, my 2018 update seeks to capture the frantic and frenzied spirit of the original game by Alan G. Osborne.

With three heroes, try to save as many would-be sacrifices to the titular giant bird by hurling a spear into its chest. As the game progresses, you’ll face more enemies and obstacles, all seeming to get in the way of your heroic feats.

I strongly recommend you also play the original Commodore 64 game and read about it in this article on the Obscuritory by Phil Shadsy, which introduced me to the game.

My AAARGH! CONDOR remake uses the font Crypt of Tomorrow by anna anthropy.

Skeletons in the Closet PLUS

 

Find all bottles to move onto next stage. Avoid skeletons.

Use arrows to move, X to jump.

A tribute to IBM compatible games in CGA mode and an enhanced remake of jfroco’s game Skeletons in the Closet, a tribute to Sinclair ZX Spectrum games.

This is a very late submission to this most excellent idea for hugs’s No Pressure Appreciation Nicejam!

jfroco’s game is a tribute to the style of ZX-82 games, which they grew up on. I really liked the game when I played it in Pirate Kart V. Personally, I don’t have any particular nostalgia for the Spectrum, but my equivalent would be early Apogee-type shareware platformers . So my little headcanon is that this is the MS-DOS port from the late 1980s that alters the original Spectrum game, moves things around, and expands it a bit. All three original stages are adapted for this twelve-stage version!

Vector the Crocodile Wants a Lot of Rings

 

Vector the Crocodile is in an old abandoned fortress full of rings. He wants these rings! A lot of them! The game has THREE EXCITING ENDINGS depending on how many rings Vector gets.

Press X to jump.

Press UP to go in the red door when you’re done.

The Vector sprite was made by Yuski.

Made for the Vector 3D Jam Multi-Game Pirate Kart.

Darkwing Duck RPG

My only finished project in the OHRRPGCE engine, Darkwing Duck RPG is a short game that takes sees Disney’s Darkwing Duck character facing off against some of his biggest nemeses on his home turf of St. Canard.

I taught myself the engine while making this game. Hence its brevity, and its exploratory feeling.

Once upon a time, I was planning a much larger sequel with dozens of locations, more weapons and party members, and a much more intricate storyline.

This zip file includes a compatible version of OHRRPGCE, a program for DOS.