Shellmar’s Shellulous Journey


Guide Shellmar the blue turtle through the perilous blue caves in search of treasure!

Shellmar has the special ability to repel bullets by holding his shell over his head. Shellmar is not very strong, though, and this soon wears him out, so he can only hold his shell over his head while standing on the ground and for only one second at a time.


Left/right: Move
Down: Cover Shellmar with shell
X: Jump

F4: Toggle fullscreen
Esc: Quit
F9: Take screenshot

101-in-1 Amaze-o-Kart!


That’s right! 101 UNIQUELY titled and designed games for your playing pleasure! Starring five characters (including the return of Bulb Boy from The Adventures of Bulb Boy and Anetta the Witch from Ghost Witch), the possibilities are endless (or 101)!

Press X to jump. Press Z to hit switches. Arrow keys move and scroll down the MASSIVE GAME MENU. ENTER to select a game.

Enjoy! Can you beat them all?!*

*Note: there’s no reward for beating them all. Honest.

Made for Pirate Kart V, inspired by the idea of packing as many games as possible into the Kart.

The Adventures of Bulb Boy


Help Bulb Boy exterminate the vermin from the area that is all dark and blue! Raise your electro-wand to attract the electricity from the nearest power coil and shock your enemies out of existence! Clear all the enemies in each stage to advance. 8 stages in all.

X – Jump
Z – Raise wand
C – Switch power coils on and off

S – Save
R – Restore
E – Retry level

Thanks to Dessgeega/Auntie Pixelante for the font, “Slanted.”

The game engine is modified from Caverns of Khron which had just begun development.

Made for Timezone Lottery Klik Jam #10.

Frank Sinatra in “River, Stay Away from My Door”


Why won’t the river stay away from Frank Sinatra’s door? Help Frank guide his beloved door to safety away from the river, up above, where the river can’t rise any higher (he’s so all alone!).

Press ‘X’ to jump and press ‘Z’ while standing next to the door to pick it up.

Made for Timezone Lottery Klik Jam #9.

About a Ball

A single-room game, About a Ball is a dense, difficult platformer in which a red ball must make its way through a hostile triangle-infested series of chambers.

My first released game in six years and my first in the Game Maker engine. It grew out of a series of tests I had done based on Derek Yu’s Game Maker tutorials. The platforming is relatively simple, with stiff, fixed-height jumps and large hitboxes, but the structure of the level is built to accommodate these limitations.

The version available in the above download link is version 1.2, which gives the player unlimited lives and adds sound effects. Version 1.2 was completed in 2012 but never officially released until April 2017. The initial release had a limit of five lives and no sound (the jump action was also remapped from the up button to the X key). Both games have complicated scoring systems related to how long it takes you to complete the stage. Version 1.01 is also available.