Night Conjure

  

Made right on the heels of Parallel Universe and The Punctuation People, Night Conjure was created for the very first 24 Hours of ZZT competition in the summer of 1998 under the theme “night.” It was highly influenced by games in the Zelda series, and the protagonist, naturally, has to save the world from evil forces that arrive at nightfall. The game returns you to the same locations multiple times as the day progresses into night.

It was the first game to take place in the fantasy realm of Nellad, which was also the setting of 1999’s Megazeux game The Grand Mage.

Looking back, this has some of my most interesting board design and most attractive aesthetics in my ZZT work.

ZZT games require ZZT to run. Download from Z2.

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