When a freak accident destabilizes the stabilizer, the control cubes go missing and Liz and Laz must work together to secure them! Laz transports into a hazardous landscape and relies on directions from Liz to keep him safe.
As Liz, you’ll issue controls to Laz remotely. Liz uses a life-sized game controller to tell Laz to move, jump, and shoot. She jumps on buttons to guide Laz to the control cubes.
- twelve control cubes across twelve stages
- Colorful, dangerous world
- Inventive indirect control system provides unique platforming action
- Completely reconfigurable keyboard and gamepad controls
Features music by celestialghost8, Snabisch, Juhani Junkala, and Alex McCulloch
Initially designed to be a quickly dashed-off, intentionally frustrating game, I ended up really liking what this became. Inspired by ZZT Engine games (including my own Punctuation People), Lemmings, and the games Nanairo ringo and Kaerazu no mori by Kabusoft.
“so i heard you’re a fish”
This is my first Bitsy game. I’ve been wanting to make something in Bitsy for a while. When I came across this Sudden Death Game Jam (as a result of talking to the wonderful wengwengweng about the game 粉色鱼鱼 Find the Pink Fish), I had my one-hour game idea. I’m looking forward to coming up with bit-sized, Bitsy-sized projects in the future.
KNIGHT MOVES is a game created for Sophie Houlden’s Chess Jam on itch.io.
The game features four difficulty levels and an unlockable endless mode in which you play a knight fighting against an all-pawn computer-controlled army.
A game like this doesn’t exactly need a story, but I took the familiar conflict setting as an opportunity to contextualize the game with my first illustrated cinematics in years. And also the public debut of the dialogue/text engine that has been part of the Game Maker tool kit I developed over six years ago.
After months of EXTREME, INTENSE development, the sequel to the 2012 Pirate Kart V classic is ready for you and your friends to play! It features more than you ever could have expected you wanted from a game about punching koi.
KOI PUNCHER MMXVIII has all-new maps, eight characters, and support for up to four players, both competitive and non-competitive! Further, it has exciting new challenge game modes. Play for high scores to unlock and discover new secrets!
Additionally, KOI PUNCHER MMXVIII‘s koi have a complex system of genetics, yielding hundreds of possible variations as they spawn new generations. Use your Home Pond to maintain a permanent crop of cultivated koi for breeding and punching.
Features music by nene, Marcelo Fernandez, Oddroom, Joth, pant0don, used under creative commons licenses.
The game is fully playable in both English and Japanese.
Set up stages by fixing the positions of balance levers. When you’re ready, touch the ELECTROPOST and convert yourself into an ELECTROBALL so you can safely roll to the GOAL.
Fifteen single-screen stages.
AND IT IS ALL CYAN.
Press X to jump. Press V to restart stage. Press R to return to title screen.
I began work on this game in February 2016, intending it to be just a weekend project, and showed an unfinished version at an Indie Game Play Test Night in Eugene, Oregon at Shoryuken League. I meant to release the game very shortly thereafter, but wanted to explore the elements further with a few more levels. The game was placed on hold as I got increasingly busy with school, teaching, and then went and got married. I dusted the files off in October 2017
A project I worked on through most of 2017, Explobers is a unique puzzle platformer that requires you to use multiple player characters to solve difficult challenges by using their powers (and lives) to destroy terrain and build blocks that help navigate through over eighty puzzles. Along with Caverns of Khron, this is my largest game project to date.
Explobers has a trailer. It also has an official website.
Explobers is released as donationware. If you enjoy it, please consider the suggested donation of $4.00 USD by purchasing it on itch.io or GameJolt.
Someone has kidnapped the birds and put them in cages in the forest! Please save them! However, these birds WILL NOT BE GRATEFUL.
- Jump with X!
- Pick up stones with Z!
- Throw stones with Z!
- Throw stones to break cages to set birds free!
- Dodge the birds’ stones!
Contains NINE BIRD-PACKED LEVELS and THREE DIFFERENT BIRDS. Get close to the cages to find out what kind of bird is inside!
Made for Glorious Trainwrecks’s Tenth Anniversary Klik of the Month Klub #104.
WHITHER the POINTS you’ve gotten? Have they disappeared into the abyss? NO MORE!
Now your POINTS can last FOREVER!
In this game, YOU will WATCH DUCKS from a PARK BENCH.
WATCH the DUCKS and get POINTS! The game ends when you hit ESC! Get as many POINTS as you can!
The latest entry in the long-running WATCH DUCKS series, WATCH DUCKS LEGACY keeps your points and allows you to keep them on for eternity. New bonuses and secrets abound!
- First new WATCH DUCKS game in five years!
- Auto-save feature keeps every point you get!
- Retains gold and silver duck enhancements from Watch Ducks II!
- New ducks!
- New two-color sprites and higher resolution (240×200)!
- Many secrets!
Press F to toggle fullscreen and press Q to quit!
Find all bottles to move onto next stage. Avoid skeletons.
Use arrows to move, X to jump.
A tribute to IBM compatible games in CGA mode and an enhanced remake of jfroco’s game Skeletons in the Closet, a tribute to Sinclair ZX Spectrum games.
This is a very late submission to this most excellent idea for hugs’s No Pressure Appreciation Nicejam!
jfroco’s game is a tribute to the style of ZX-82 games, which they grew up on. I really liked the game when I played it in Pirate Kart V. Personally, I don’t have any particular nostalgia for the Spectrum, but my equivalent would be early Apogee-type shareware platformers . So my little headcanon is that this is the MS-DOS port from the late 1980s that alters the original Spectrum game, moves things around, and expands it a bit. All three original stages are adapted for this twelve-stage version!