In development for over a year, Ungrateful Birds: No Good Deed is the followup to 2017’s well-received action platformer, Ungrateful Birds. Bigger, better, and with more birds, this game invites you back to the forest to once again free the birds from their cages and dodge the rocks they so ungratefully hurl at you.
Ten types of birds in over three dozen stages await. And now you can play with up to two players in a simultaneous local cooperative mode!
No Good Deed is released as pay-what-you-want, but if you pay $5.99 USD or more, you get access to Ungrateful Birds: Call of the Desert as well.
The sequel to Ungrateful Birds: No Good Deed, this game offers new types of birds and sixteen all-new, unique stages. With environments inspired by the red-rock deserts of Southern Utah and the Navajo Nation.
Ungrateful Birds: Call of the Desert is available alongside Ungrateful Birds: No Good Deed for $5.99 USD or more. Also for up to two players.
The game includes four short games that feature historical characters and locations:
Rocky Mountain Times Newspaper Maker, a puzzle game featuring Shiro Iida, publisher and editor of the Rakki Jiho, taking place in Salt Lake’s Nihonjin Machi (Japantown).
Hotel Newhouse, a single-stage, vertical-scrolling platformer in which you ascend the steel frame of the unfinished Hotel Newhouse, once a renowned Salt Lake landmark, featuring Samuel Newhouse and his Newhouse and Boston Buildings.
Free Library Book Sort, a falling-book puzzle game with four stages featuring city librarian Joanna H. Sprague, taking place at the beautiful Free Public Library at 15 S. State Street in Salt Lake City.
Anderson’s Tower, an eight-stage puzzle platformer taking place in the Avenues neighborhood, inside Anderson’s Tower, which once presided over the Salt Lake Valley, and featuring the man who built it, Brigham Young’s former personal accountant Robert R. Anderson.
This game was originally developed for an exhibition at the Salt Lake City Public Library, where it was on display alongside archive materials that inspired it throughout November 2021.
The fairy penguin (also known as the little penguin) is the world’s smallest penguin.
Every night, in many places along the coast of Southern Australia, penguin colonies return en masse from their daily hunting expeditions, under the cover of dusk, to their onshore burrows.
On Phillip Island, this is known as the “penguin parade.”
Guide a penguin home to its burrow as night sets in.
Hold Z to run. When you arrive at the burrows, press C to complete the evening’s journey.
Press F4 to toggle fullscreen.
Press Escape to quit.
Made for the Australian Bushfire Charity Jam, and for its first month available exclusively through the Australian Bushfire Charity Jam Bundle, all proceeds of which go to charities offering aide to people and animals impacted by the 2019-2020 Australian bushfires.
The candles in the Twelve Chambers must be lit by a wickster. Once a wickster lights themself ablaze, they will only have five seconds to light every candle in the room. Plan carefully. Press X to jump. Press Z to ignite. Press K to restart a chamber.
A nine-year war continues to rage between two mighty powers in the Earth sphere, conducted largely by heavily armed mechanized suits in space battles.
Eighteen-year-old Wick Palmer joins the small crew of the spaceship Nauvoo to take control of the Orbital Federated States’ most advanced mech. Guarding a remote point in the solar system, the quiet the team has enjoyed cannot hold for long.
Guide Wick as he forges relationships with his teammates, fights off enemies, and questions his place in a war that never ends in this visual novel/shooting action space opera game.
Monsters are rampaging underground! Where heroes have failed in their efforts to respond with violence, someone speaks up: “What if we try hugging the monsters?”
Monster Hug features five unique monsters, each of which has a unique personality and set of behaviors–and each is a unique threat! Figure out when you can get in close and give each monster a hug! An adorable little platformer.
Inspired by a suggestion by Eli Z. McCormick.
Uses the font Magic Forest by anna anthropy and music by pauliuw and Juhani Junkala, under Creative Commons licenses.
You’re Norvell the Nibbler and you’re here to prove how good you are at nibblin’!
When a nibbler eats a nibblet, they get longer. That’s what nibblin’ is! Slither and nibble your way through twenty stages. Encounter tricky course designs, chat with experienced nibblers, and even face off against them on the field!
My first ZZT game since 2006 and my first non-jam ZZT game since 2002.
I started this game some time between 1999 and 2003. Then it got transferred from hard drive to hard drive with the rest of my old ZZT files. Earlier this year, I thought it might be interesting to go back and figure out how to finish it. I had the basic engine made but didn’t really have any firm aspirations for it besides being a relatively smooth (for ZZT) Snake clone. I came up with a cute little frame story and a few objects/obstacles/NPCs to make the game more interesting. Twenty stages!