It is the year 231 of the Frontier Era.
A nine-year war continues to rage between two mighty powers in the Earth sphere, conducted largely by heavily armed mechanized suits in space battles.
Eighteen-year-old Wick Palmer joins the small crew of the spaceship Nauvoo to take control of the Orbital Federated States’ most advanced mech. Guarding a remote point in the solar system, the quiet the team has enjoyed cannot hold for long.
Guide Wick as he forges relationships with his teammates, fights off enemies, and questions his place in a war that never ends in this visual novel/shooting action space opera game.
Made for the Emotional (Digital) Mecha Jam.
- Traditional and classical music arranged by Mick Jones, in addition to original compositions, all released by the artist into the public domain
- Multiple battle tracks and the title theme are by Jonathan So (CC0)
- “Introduction Remake+” by Spring (CC-BY-4.0)
- “Contemplation” by Joth (CC0)
- “Fallen Hero” by Machine (CC-BY-4.0)
- Chill lofi music by omfgdude (CC0)
- “My Friends Will Cry” by Christovix Games, as heard in Chapter Five’s combat sequence
Monsters are rampaging underground! Where heroes have failed in their efforts to respond with violence, someone speaks up: “What if we try hugging the monsters?”
Monster Hug features five unique monsters, each of which has a unique personality and set of behaviors–and each is a unique threat! Figure out when you can get in close and give each monster a hug! An adorable little platformer.
Inspired by a suggestion by Eli Z. McCormick.
Uses the font Magic Forest by anna anthropy and music by pauliuw and Juhani Junkala, under Creative Commons licenses.
A frantic two-player arcade-style game where Earth faces off against waves of invading aliens.
In the game’s two-player Versus Mode, choose to be the Earth team, fending off the invasion by blasting aliens out of the sky, or the Invaders’ team, slowly descending to Earth’s surface, dodging bullets, and picking off Earth’s defenses.
The game also has a score-attack Arcade Mode for solo players and a local high score leaderboard.
I began this game in the spring of 2016 and finally returned to finish it up this month.
An unofficial remake of the amazingly-title 1983 Commodore 64 classic AAARGH! CONDOR, my 2018 update seeks to capture the frantic and frenzied spirit of the original game by Alan G. Osborne.
With three heroes, try to save as many would-be sacrifices to the titular giant bird by hurling a spear into its chest. As the game progresses, you’ll face more enemies and obstacles, all seeming to get in the way of your heroic feats.
I strongly recommend you also play the original Commodore 64 game and read about it in this article on the Obscuritory by Phil Shadsy, which introduced me to the game.
My AAARGH! CONDOR remake uses the font Crypt of Tomorrow by anna anthropy.
“so i heard you’re a fish”
This is my first Bitsy game. I’ve been wanting to make something in Bitsy for a while. When I came across this Sudden Death Game Jam (as a result of talking to the wonderful wengwengweng about the game 粉色鱼鱼 Find the Pink Fish), I had my one-hour game idea. I’m looking forward to coming up with bit-sized, Bitsy-sized projects in the future.
KNIGHT MOVES is a game created for Sophie Houlden’s Chess Jam on itch.io.
The game features four difficulty levels and an unlockable endless mode in which you play a knight fighting against an all-pawn computer-controlled army.
A game like this doesn’t exactly need a story, but I took the familiar conflict setting as an opportunity to contextualize the game with my first illustrated cinematics in years. And also the public debut of the dialogue/text engine that has been part of the Game Maker tool kit I developed over six years ago.
After months of EXTREME, INTENSE development, the sequel to the 2012 Pirate Kart V classic is ready for you and your friends to play! It features more than you ever could have expected you wanted from a game about punching koi.
KOI PUNCHER MMXVIII has all-new maps, eight characters, and support for up to four players, both competitive and non-competitive! Further, it has exciting new challenge game modes. Play for high scores to unlock and discover new secrets!
Additionally, KOI PUNCHER MMXVIII‘s koi have a complex system of genetics, yielding hundreds of possible variations as they spawn new generations. Use your Home Pond to maintain a permanent crop of cultivated koi for breeding and punching.
The game is fully playable in both English and Japanese.
Set up stages by fixing the positions of balance levers. When you’re ready, touch the ELECTROPOST and convert yourself into an ELECTROBALL so you can safely roll to the GOAL.
Fifteen single-screen stages.
AND IT IS ALL CYAN.
Press X to jump. Press V to restart stage. Press R to return to title screen.
I began work on this game in February 2016, intending it to be just a weekend project, and showed an unfinished version at an Indie Game Play Test Night in Eugene, Oregon at Shoryuken League. I meant to release the game very shortly thereafter, but wanted to explore the elements further with a few more levels. The game was placed on hold as I got increasingly busy with school, teaching, and then went and got married. I dusted the files off in October 2017
Explobers pushes your planning, puzzle and platforming skills to the limit for a challenging but rewarding experience. —MMOaholic
Explobers is a unique puzzle platformer that requires you to use multiple player characters to solve difficult challenges by using their powers (and lives) to destroy terrain and build blocks in order to navigate through over eighty tricky stages.
The game begins in the familiar CGA palette of classic PCs. As you progress, new graphic modes become available and you may find some secrets!
Explobers will be featured as a part of the upcoming 2018 Smithsonian American Art Museum Arcade in Washington DC on July 22, 2018.
The game is fully playable in Japanese.