Temple of the Wumpus

 

You have arrived at the Temple of the Wumpus, a holy shrine said to house the incorporeal body of the divinity known as the Wumpus.  Pilgrims come to this massive temple in order to pray in the presence of the Wumpus’s incorporeal body.

Explore over 100 rooms filled with hints, lore, and secrets. Kneel in prayer and see if you can find the slow-moving, divine Wumpus.

This game is a reinterpretation of Gregory Yob’s 1973 BASIC classic Hunt the Wumpus. It was made for the month-long 2018 Wumpus Jam (which I also hosted at itch).

Temple of the Wumpus was born of my desire to explore the seeking mechanics of Hunt the Wumpus, but reframed in a nonviolent way. Other than jumping, your main actions in-game consist of praying and reading scripture. It is a game in which I let my messy thoughts about religion and spirituality run wild with thousands of words of text. Rather than single-mindedly seeking the a win by finding the Wumpus, I hope players take time to explore and get to know the temple itself.

The game uses the font Magic Forest by anna anthropy. It features music by Ryan YunckSyncopika, and The Cynic Project(cynicmusic.com/pixelsphere.org) and contains sound effects recordings by Michael VeloNatureNotesUK, and remaxim.

Instructions: Z: Pray, X: Jump, C: Light candle (while in prayer), Enter: Pause/select, Up arrow: Interact/talk/read, Down arrow: Advance text, Left and right arrows: Walk

Jack O’ Lantern

 

A Halloween adventure game. You arrive at a Halloween party only to find that the mansion where the party was supposed to be is completely empty. What force has spirited away your friends? An ancient evil lurks within.

Contains my first RPG battle system.

This game was originally planned as a QBASIC text adventure. The maps I created for that game were adapted for ZZT.

ZZT games require ZZT to play. Download it from Z2.

Ancient Castle of the Dogs

 

Originally begun as part of a cancelled Bob 3 adventure game, this action-adventure game delights in bad puns and giant dogs (with weak spots on their noses). Features some programming and design elements from Glynth and originally released to Glynth’s website right before New Year’s Eve 1997. The last game I released to use the “star system” of recurring characters playing different roles.

In 2012, ZZTer and Glorious Trainwrecker Viovis/ghettowreath published a write-up of Ancient Castle of the Dogs as a “ZZT Essential.”