Monsters are rampaging underground! Where heroes have failed in their efforts to respond with violence, someone speaks up: “What if we try hugging the monsters?”
Monster Hug features five unique monsters, each of which has a unique personality and set of behaviors–and each is a unique threat! Figure out when you can get in close and give each monster a hug! An adorable little platformer.
Inspired by a suggestion by Eli Z. McCormick.
Uses the font Magic Forest by anna anthropy and music by pauliuw and Juhani Junkala, under Creative Commons licenses.
An unofficial remake of the amazingly-title 1983 Commodore 64 classic AAARGH! CONDOR, my 2018 update seeks to capture the frantic and frenzied spirit of the original game by Alan G. Osborne.
With three heroes, try to save as many would-be sacrifices to the titular giant bird by hurling a spear into its chest. As the game progresses, you’ll face more enemies and obstacles, all seeming to get in the way of your heroic feats.
I strongly recommend you also play the original Commodore 64 game and read about it in this article on the Obscuritory by Phil Shadsy, which introduced me to the game.
My AAARGH! CONDOR remake uses the font Crypt of Tomorrow by anna anthropy.
KNIGHT MOVES is a game created for Sophie Houlden’s Chess Jam on itch.io.
The game features four difficulty levels and an unlockable endless mode in which you play a knight fighting against an all-pawn computer-controlled army.
A game like this doesn’t exactly need a story, but I took the familiar conflict setting as an opportunity to contextualize the game with my first illustrated cinematics in years. And also the public debut of the dialogue/text engine that has been part of the Game Maker tool kit I developed over six years ago.