jfroco’s game is a tribute to the style of ZX-82 games, which they grew up on. I really liked the game when I played it in Pirate Kart V. Personally, I don’t have any particular nostalgia for the Spectrum, but my equivalent would be early Apogee-type shareware platformers . So my little headcanon is that this is the MS-DOS port from the late 1980s that alters the original Spectrum game, moves things around, and expands it a bit. All three original stages are adapted for this twelve-stage version!
Santa Claus must eat all the candy canes to open the peppermint vortex in each stage. As he eats, he gets larger, and as he gets larger his abilities change! Break through ice, avoid spikes, crawl through narrow paces, and achieve Santa’s peppermint candy cane vision!
Your shadows have split from you and you must guide them to the exit. You can move at will, but the shadows need to be given commands. Pick up command boxes and drop them where you want the shadows to act.
Ten stages of challenging puzzle platforming by proxy.
ARE YOU READY to enter the CAVERNS OF KHRON? Spikes, slugs, demons and more await you below the surface. What unknown evils will you encounter deep within? Arm yourself with sword and star and venture forth!
CAVERNS OF KHRON is an independent freeware game project by designer John D. Moore with music by WiL Whitlark (composer for Retro Affect’s Snapshot) and environment graphics by Michael Santiago. The game contains forty levels of puzzle and action platforming influenced by MS-DOS and NES games of the 1980s and 1990s. The caverns are divided into three sections with unique themes, each with its own set of environmental challenges, enemies, and bosses that reflect their environments.
In addition to the forty stages in the main game, there are two shorter campaigns (Sky Realm and Special Stages), a bonus stage, a boss rush mode, a costume select, and a level select that can be unlocked after clearing the game. The game has an extensive record-keeping system to track your best runs, optimized for speedrunning.
At the time of release, this was my largest and most polished game. Begun as a one-month “bakedown” jam game at the SelectButtonDotNet forums, the game expanded significantly, involved a musical collaboration with my longtime friend WiL Whitlark and a graphics artist, Michael Santaigo. The game is set in a fantasy world I originally created for some unfinished QBASIC games in the mid-nineties. While the basic platforming is not too gimmicky (at its core, it began as a fantasy re-working of the DOS classic Monuments of Mars with a sword), the game allowed me to work out some ideas about level design I’d been itching to try. The game file contains an NES-style manual.
While this game was in development, the engine was modified to provide the basis for The Adventures of Bulb Boy.
That’s right! 101 UNIQUELY titled and designed games for your playing pleasure! Starring five characters (including the return of Bulb Boy from The Adventures of Bulb Boy and Anetta the Witch from Ghost Witch), the possibilities are endless (or 101)!
Press X to jump. Press Z to hit switches. Arrow keys move and scroll down the MASSIVE GAME MENU. ENTER to select a game.
Enjoy! Can you beat them all?!*
*Note: there’s no reward for beating them all. Honest.
Made for Pirate Kart V, inspired by the idea of packing as many games as possible into the Kart.
In each stage, get your body to the exit. Switch to ghost form and abandon your body to make the cloud blocks disappear and let whatever’s on top of them drop. Enemy ghosts can only pursue and hurt you while you’re out of your body.
Z: Switch to ghost form/return to body (while ghost is touching statue body)
Enjoy eight challenging levels of ghosty action!
This game was selected for inclusion as one of 100 games in moshboy’s Pirate Bay Bundle. There’s also an updated version (download here) that was released inside the Pirate Bay Bundle with new graphics and some smoothed out movement.
Help Bulb Boy exterminate the vermin from the area that is all dark and blue! Raise your electro-wand to attract the electricity from the nearest power coil and shock your enemies out of existence! Clear all the enemies in each stage to advance. 8 stages in all.
LEFT/RIGHT – Move
X – Jump
Z – Raise wand
C – Switch power coils on and off
S – Save
R – Restore
E – Retry level
Thanks to Dessgeega/Auntie Pixelante for the font, “Slanted.”
The game engine is modified from Caverns of Khron which had just begun development.
For the final game in the Zem! series, the game moves away from its Lemmings root and toward an action platformer. The player character is Ben (or Jenna) Hunter, a lemming hunter, who has to chase down and save Zem before Zem walks into a pit of spikes or any other danger.
This was announced as my official retirement from ZZT game development. I had begun working on the game almost immediately after Zem! 2 (the Zem! 2 Level Pack included a preview of Zem! X).
ZZT games require ZZT to run. Download it from Z2.