When a freak accident destabilizes the stabilizer, the control cubes go missing and Liz and Laz must work together to secure them! Laz transports into a hazardous landscape and relies on directions from Liz to keep him safe.
As Liz, you’ll issue controls to Laz remotely. Liz uses a life-sized game controller to tell Laz to move, jump, and shoot. She jumps on buttons to guide Laz to the control cubes.
twelve control cubes across twelve stages
Colorful, dangerous world
Inventive indirect control system provides unique platforming action
Completely reconfigurable keyboard and gamepad controls
Initially designed to be a quickly dashed-off, intentionally frustrating game, I ended up really liking what this became. Inspired by ZZT Engine games (including my own Punctuation People), Lemmings, and the games Nanairo ringo and Kaerazu no mori by Kabusoft.
ARE YOU READY to enter the CAVERNS OF KHRON? Spikes, slugs, demons and more await you below the surface. What unknown evils will you encounter deep within? Arm yourself with sword and star and venture forth!
CAVERNS OF KHRON is an independent freeware game project by designer John D. Moore with music by WiL Whitlark (composer for Retro Affect’s Snapshot) and environment graphics by Michael Santiago. The game contains forty levels of puzzle and action platforming influenced by MS-DOS and NES games of the 1980s and 1990s. The caverns are divided into three sections with unique themes, each with its own set of environmental challenges, enemies, and bosses that reflect their environments.
In addition to the forty stages in the main game, there are two shorter campaigns (Sky Realm and Special Stages), a bonus stage, a boss rush mode, a costume select, and a level select that can be unlocked after clearing the game. The game has an extensive record-keeping system to track your best runs, optimized for speedrunning.
At the time of release, this was my largest and most polished game. Begun as a one-month “bakedown” jam game at the SelectButtonDotNet forums, the game expanded significantly, involved a musical collaboration with my longtime friend WiL Whitlark and a graphics artist, Michael Santaigo. The game is set in a fantasy world I originally created for some unfinished QBASIC games in the mid-nineties. While the basic platforming is not too gimmicky (at its core, it began as a fantasy re-working of the DOS classic Monuments of Mars with a sword), the game allowed me to work out some ideas about level design I’d been itching to try. The game file contains an NES-style manual.
While this game was in development, the engine was modified to provide the basis for The Adventures of Bulb Boy.
Guide Shellmar the blue turtle through the perilous blue caves in search of treasure!
Shellmar has the special ability to repel bullets by holding his shell over his head. Shellmar is not very strong, though, and this soon wears him out, so he can only hold his shell over his head while standing on the ground and for only one second at a time.
Down: Cover Shellmar with shell
F4: Toggle fullscreen
F9: Take screenshot
The Sun began rapid expansion billions of years before we ever anticipated. All other life on Earth has already been destroyed as the Sun grows ever closer to the Earth. You are the sole remaining survivor. Mars’s orbit is out of wack and bits of Mercury fly about the system.
Get revenge of that fucking Sun that fucked us over by using your super mobile suit to launch lasers and missiles to destroy the Sun before it finally fucking destroys our planet.
Humanity may be gone, but you’re not gonna let the fucking Sun destroy all evidence we were ever fucking here.
Lead ace Slovenia National Football Team star Samir Handanovič to win the WORLD SHMUP as you fight against players from America, Algeria, and England. Just like in the real 2010 World Cup!
* Photorealistic backgrounds
* Eye-popping fullscreen 320×240 resolution
* Real music stolen from the real WorldCcup (and elsewhere!)
* Over 4 different enemy types!
* Characteristically metaphorical video game ending!