This is an endless score-attack survival version of The Adventures of Bulb Boy, and this game will make more sense if you’ve played that one. If you play just one, please play the first.
Z: Raise wand to attract electricy
C: Switch on and off coils
My twenty-fifth and final entry to Pirate Kart V.
Out on the ocean, atop the whales, you must collect as many stars as you can.
Press ‘X’ to jump. Arrow keys to move.
This game was created for Pirate Kart V. I was inspired to make this after playing a bunch of Game & Watch games.
That’s right! 101 UNIQUELY titled and designed games for your playing pleasure! Starring five characters (including the return of Bulb Boy from The Adventures of Bulb Boy and Anetta the Witch from Ghost Witch), the possibilities are endless (or 101)!
Press X to jump. Press Z to hit switches. Arrow keys move and scroll down the MASSIVE GAME MENU. ENTER to select a game.
Enjoy! Can you beat them all?!*
*Note: there’s no reward for beating them all. Honest.
Made for Pirate Kart V, inspired by the idea of packing as many games as possible into the Kart.
Help Bulb Boy exterminate the vermin from the area that is all dark and blue! Raise your electro-wand to attract the electricity from the nearest power coil and shock your enemies out of existence! Clear all the enemies in each stage to advance. 8 stages in all.
LEFT/RIGHT – Move
X – Jump
Z – Raise wand
C – Switch power coils on and off
S – Save
R – Restore
E – Retry level
Thanks to Dessgeega/Auntie Pixelante for the font, “Slanted.”
The game engine is modified from Caverns of Khron which had just begun development.
Made for Timezone Lottery Klik Jam #10.
Why won’t the river stay away from Frank Sinatra’s door? Help Frank guide his beloved door to safety away from the river, up above, where the river can’t rise any higher (he’s so all alone!).
Press ‘X’ to jump and press ‘Z’ while standing next to the door to pick it up.
Made for Timezone Lottery Klik Jam #9.
Dance your way to the ending! Press ‘X’ to jump! Collect computers to get points! Avoid pitchforks! If your score drops below zero, you’ll have to start over. The game is different EVERY TIME YOU PLAY IT.
This game was made for Klik of the Month Klub #53, which suggested using an archive on animated GIFs for our games.
You are a Hammer Bro.! Get to the end of the level! Hammer brother against hammer brother! Don’t get killed by your own hammers (hammers hurt you on their way down).
Made for Timezone Lottery Klik Jam #8.
A single-room game, About a Ball is a dense, difficult platformer in which a red ball must make its way through a hostile triangle-infested series of chambers.
My first released game in six years and my first in the Game Maker engine. It grew out of a series of tests I had done based on Derek Yu’s Game Maker tutorials. The platforming is relatively simple, with stiff, fixed-height jumps and large hitboxes, but the structure of the level is built to accommodate these limitations.
The version available in the above download link is version 1.2, which gives the player unlimited lives and adds sound effects. Version 1.2 was completed in 2012 but never officially released until April 2017. The initial release had a limit of five lives and no sound (the jump action was also remapped from the up button to the X key). Both games have complicated scoring systems related to how long it takes you to complete the stage. Version 1.01 is also available.
In the ancient and magical land of Nellad, the righteous Sacred Practice has ruled for many years. The Evil Brotherhood now threatens that order, and only you, The Grand Mage, can protect the world from evil.
My only completed Megazeux game (I was also working on a comedy game called Blow Up Stuff and a real-time strategy game), this fantasy platformer uses the Jumper engine by XR3. It’s short and it’s pretty simple.
This is set in the same world as my first 24 Hours of ZZT game Night Conjure.
Megazeux games require Megazeux to run. Download it from Digital MZX.
In this platformer, Paul Paragraph is on a quest to rescue the punctuation people (that is, people who are various punctuation marks) from the Evil Copy Editor.
Upon encountering a few “jumping” engines in ZZT demo files, I immediately became obsessed with creating a Super Mario Bros.-like game in ZZT. Most of the enemies are patterned after classic Mario enemies, and the player can collect coins.
This was the first ZZT game I released that received much positive feedback from the ZZT community. Most of my subsequent games would also be engine games.
ZZT games require ZZT to run. Download it from zzt.org.